S03-01 to S03-06 have been made optional for the intended completion of the system. No shield keys prior to S03-07 will be considered to be required.S03-19 - Kyrex.Collector: 3 Energy
Relay: 5 Energy
Reactor: 35 Energy
Shield: 22 Energy
Ore Mine: 28 Energy
Siphon: 5 Energy
Guppy: 10 Energy
Cannon: 13 Energy
Mortar: 46 Energy
Strafer: 13 Energy
Bomber: 26 Energy
Sprayer: 35 Energy
Nullifier: 50 Energy (max 7)
Beam: 72 Energy
Sniper: 148 Energy
Forge: 475 Energy
CNs: Max 0 (pre-placed)
Command Nodes: 1
Reactors: 3
Energy Storage: 5
AC Storage: 2
Packet Speed: 5
Energy Efficiency: 5
Ore Efficiency: 3
Build Speed: 5
Move Speed: 4
Fire Rate: 2
Fire Range: 3
Note - Due to rounding and inconsistent fire, the fire rates shown below for Snipers and Beams are approximate, rounded to the nearest multiple of 0.05 for Snipers, rounded to 3 decimal places for Beams.
Exact values are unknown.
Cannot target air units.
Cannot attack units in fog-of-war.
Can target air units.
Can attack units in fog-of-war.
S03-16 - Char - Moon TectseraCan target air units.
Cannot attack units in fog-of-war.
Production Interval: 30s each
Production Amount: 1
Completion of
S03-13 - Aurareduces the interval by 3 seconds.
Completion ofS03-15 - Pyrk - Moon Vis-Ereduces the interval by 2 seconds.
Completion ofS03-16 - Charreduces the interval by 2 seconds.
S03-07 - TeskilGenerates Hive Units.
S03-0D - Redstone XVIGenerates Hive Units. Units spawned by Lairs are typically weaker than those spawned by Hive Clusters.
S03-15 - PyrkEnables fog-of-war; preventing Snipers from targeting any Hive Units on the map.
Countered by Relays, which grant vision through fog within a range of 24.
Note: Unit attack ranges (radii) are 41.4% larger in every map up until S03-16 - Char. For example, a Lurker before this map would have an attack range of 33.94 not 24.
S03-07 - TeskilGround unit.
Cannot target air units.
S03-08 - SorjianGround unit.
Upon reaching its target, it explodes to release 10 spores at random player units.
On both player-induced and self-induced deaths, it releases 250 Creeper at its location.
Can only be targeted by Snipers.
Takes damage while not on enemy Creeper, being destroyed after 5 seconds (8 cHP/s).
Cannot target air units.
S03-0A - VouralGround unit.
Able to attack from a range of 8 cells.
If underneath 50% HP, it rapidly heals at a rate of 51 cHP every 3 frames.
Cannot target air units.
S03-0C - MonoliteGround unit.
Able to attack from a range of 15 cells.
On continuous attacks within 45 frames, its attack cooldown decreases; from 12f to 8f (-1f per attack).
S03-0D - Redstone XVIGround unit.
When spawning in, it chooses an Ore Deposit out of a list of available ones, and paths towards it.
Upon reaching the Ore Deposit, it will detonate and release 250 Creeper if the spot is occupied.
If the spot is not occupied, it attempts to morph into a Lair (structure unit) which generates units rapidly.
Units generated will be on the lower end of unit "power", respective to the other units.
S03-0E - XilGround unit.
Able to attack from a range of 24 cells. Cannot attack flying units.
Wanders around for a random period between 15 and 48 moves. Afterwards, it focuses its attacks on the closest grounded player unit.
Takes damage while not on Creeper, being destroyed after 5 seconds (230 cHP/s).
Cannot target air units.
S03-12 - ViriiAir unit, but only by technicality. Cannot be targeted by anything other than Beams.
Lands after 3 seconds. Cannot be attacked for the first 1~2 seconds.
Upon landing, it self-destructs and spawns in units, generally that of what is morphed by the Hive Clusters on the map.
Can only be targeted by Beams. If destroyed before landing, it will not spawn any units.
Units spawned by Sacs bypass their unit caps (e.g. Lurkers).
S03-14 - SysxGround unit.
Every 15 frames, it deals an additional 14 cDMG within a range of 5.
Cannot target air units. The area-of-effect ability can damage air units, but will not damage airborne Strafers, Bombers, or Guppies.
S03-15 - Pyrk - Moon Vis-IIGround unit.
Able to attack from a range of 8 cells.
If underneath 50% HP, it rapidly heals at a rate of 170 cHP every 3 frames.
Will find a new target if it cannot attack its current target in 20 seconds.
Does not move faster on Creeper.
Can retreat at low HP.
Cannot target air units.
S03-16 - CharAir unit.
Overlords carry a payload of Hive Units. Upon reaching their target destination, they release their payload instantly and suicide immediately afterwards.
Ultras use up 4 supply, Lurkers use up 3 supply, Roaches and Hydras use up 2 supply, Swarmlings, Burstlings, and Drones use up 1 supply.
On S03-16 - Char, Overlords have a maximum of 6 supply.
On S03-17 - Effril, Overlords have a maximum of 7 supply.
On S03-18 - Keol, Overlords have a maximum of 8 supply.
Details on 5 additional units have been redacted.
S03-0B - Argra - Moon AugradEach shield restores 3 cHP to units within a range of 10, every second. This excludes the shield itself.
Effect is applied every 3 frames (10 times a second).
Effect is not applied on air units.
S03-0D - Redstone XVI - Moon R-XVICannons, Mortars, Beams, and Snipers generate ammo passively based on how many Ore Mines you have. Maximum of 0.5 ammo/s.
Effect is applied every 3 frames (10 times a second).
Formula: (0.5 * Mines / (Mines+12)) Energy/s
S03-13 - Aura - Moon PirulinShields have their Shield Battery HP regeneration rate increased from 3 cHP/s to 4.5 cHP/s.
Effect is applied every 3 frames (10 times a second).
Requires the Shield Battery buff to be active.
S03-15 - Pyrk - Moon Vis-IIUpon entering close proximity with a Hive Unit (4.243 cell range), Bombers will consume all of their ammo to deal [Ammo*0.5] damage to all Hive Units in a range of 6.
Formula: [50 * AC] cDMG
Cannot damage Sacs. Deals 10,000 cDMG towards the Roach Overseer if at full AC ammo.
S03-16 - Char - Moon TectseraCannons and Shields each come with a built-in turret. Shrike Turrets deal 250 cDMG to the nearest unit to them within a range of 18 every 7 seconds at the cost of 0.5 Energy.
A minimum of 1 energy is required for the turrets to fire, but not to charge up internal turret ammunition.
Cannot target enemies in fog of war.
S03-19 - KyrexBy default, nothing.
Completion of certain maps and certain bonus objectives will award Mutagen Research and/or Matrix Research.
The more research points you have, the better the effects of the Fusion Core are.
The "stacking" perks below are applied globally regardless of if you have a Forge or not.
The "tiered" perks require a Forge to be active.
Note: Maps only consider possible research points earned prior to itself. In other words, if a map would allow you to reach 8 research points, that map will not have the 8-points perk available.
Note: Perks which are a while away from being attainable will be shown below, but vaguely and without exact/specific details. These are tagged with (v).
Mutagen Research:
Matrix Research:
- Stacking Perk (per point, max. 25): -1% Hive Unit Max HP, +1% Hive Unit Movement Delay
- 4 points: Units will naturally restore HP 50% faster.
- 8 points (v): Shields with Battery Overcharge will now damage Creeper within its range (even while disarmed).
- 12 points (v): Guppy planes will release AC while landed.
- 16 points (v): Shrike Turrets attack faster, based on the amount of nearby Mortars.
- 20 points (v): The Aether Generator's production rate is increased. However, the resource pack it generates is capped at minimal Aether. This perk is NOT compatible with the 20 Ma-RP perk.
- 23 points (v): Hive Units near the Forge will sometimes "forget" their current action.
- 25 points (v): Aether production is increased for each nearby Reactor.
- 32 points (v): Units inside of a Primordial Vortex are hindered significantly.
Maximum Attainable Research:
- Stacking Perk (per point, max. 25): -1% Hive Unit Attack Damage, +1% Hive Unit Attack Delay
- 4 points: Reactors that you start off with are placed under the Command Node instead of taking up space.
- 8 points (v): The Forge is now self-sustainable.
- 12 points (v): Shield Battery now affects other Shields.
- 16 points (v): Bomber Scourges release some of their stored AC when activating. Additionally, the explosion range is increased.
- 20 points (v): The Aether Generator will be completely automated. This perk is NOT compatible with the 20 Mu-RP perk.
- 23 points (v): The Fusion Core gains an additional module-attachment, allowing it to passively produce a certain resource.
- 25 points (v): Air units take much less damage from Hive Units' basic attacks.
- 32 points (v): The module-attachment generates its resource 33.3% faster.
- S03-18 - Keol {Main: 2 Mutagen Research | Bonus: 1 Matrix Research}
- S03-19 - Kyrex {Main: 2 Mutagen Research}
- Total Possible: 4 Mutagen Research, 1 Matrix Research
Details on 3 additional buffs have been redacted.
Starting from S03-07 - Teskil. Includes any additions / relevant gameplay modifications.
S03-07 - Teskil (#11497):
Swarmlings added. Known bug about lag which is resolved later.
S03-08 - Sorjian (#11500):
Burstlings added. Known bug about units flooding at the end if time taken is too long.
S03-09 - K'nex (#11507):
Nothing new.
Lag fixed.
S03-0A - Voural (#11508):
Roaches added.
Challenging map.
S03-0B - Argra - Moon Augrad (#11510):
Shield Battery modifier artifact is obtained here.
S03-0B - Argra (#11509):
Nothing new.
Challenging map.
S03-0C - Monolite (#11514):
Hydras added.
Shield Battery effect nerfed from 7 cHP/s to 3 cHP/s.
Graphical effect of the Shield Battery was fixed.
S03-0D - Redstone XVI - Moon R-XVI (#11515):
Ore Capacitors modifier artifact is obtained here.
S03-0D - Redstone XVI (#11517):
Drones and Lairs added.
Shield Battery effect range buffed from 6.4 to 10.0.
S03-0E - Xil (#11520):
Lurkers added.
S03-0F - Typhon II (#11522):
All ground Hive Units gain a 10% movement speed buff while on enemy Creeper.
Hive Units now gain a speed boost while on Creeper.
S03-10 - Fiyr (#11525):
All ground Hive Units gain a 10% movement speed buff while on enemy Creeper.
Nothing new.
Challenging map.
S03-11 - Tarsix - Moon Onis (#11527):
No buffs. Required for viable completion of the supplementary planet’s map.
S03-11 - Tarsix (#11528):
All ground Hive Units gain a 20% movement speed buff while on enemy Creeper.
Swarmlings, Burstlings, and Roaches, no longer target air units.
Challenging map.
S03-12 - Virii (#11532):
All ground Hive Units gain a 25% movement speed buff while on enemy Creeper.
Sacs added.
S03-13 - Aura - Moon Pirulin (#11544):
All ground Hive Units gain a 25% movement speed buff while on enemy Creeper.
Battery Overcharge modifier artifact is obtained here. This artifact is dependent on the Shield Battery artifact.
S03-13 - Aura (#11546):
All ground Hive Units gain a 30% movement speed buff while on enemy Creeper.
Completion of this map reduces the time between each Aether generated by 3 seconds. Cumulatively 27s per Aether so far.
S03-14 - Sysx (#11556):
All ground Hive Units gain a 32.5% movement speed buff while on enemy Creeper.
Ultras added.
S03-15 - Pyrk - Moon Vis-E (#11616):
Bugged. Berthas are enabled, when they should not be.
All ground Hive Units gain a 35% movement speed buff while on enemy Creeper.
Completion of this map reduces the time between each Aether generated by 2 seconds. Cumulatively 25s per Aether so far.
S03-15 - Pyrk - Moon Vis-II (#11638):
All ground Hive Units gain a 37.5% movement speed buff while on enemy Creeper.
First appearance of the Roach Overseer.
Bomber Scourges modifier artifact is obtained here.
S03-15 - Pyrk (#11728):
All ground Hive Units gain a 40% movement speed buff while on enemy Creeper.
Spires added.
Challenging map.
S03-16 - Char - Moon Tectsera (#11786):
All ground Hive Units gain a 40% movement speed buff while on enemy Creeper.
Shrike Turrets modifier artifact is obtained here.
3rd pre-built Reactor.
Challenging map.
S03-16 - Char (#11801):
All ground Hive Units gain a 42.5% movement speed buff while on enemy Creeper.
Overlords added.
Challenging map.
Completion of this map reduces the time between each Aether generated by 2 seconds. Cumulatively 23s per Aether so far.
- Patches:
- Bomber Scourges explosion range buffed from 4.263 to 6. Trigger range is still 4.263.
- Bomber Scourges now correctly centres its explosion based on the triggering unit, as opposed to the target unit, and now deals the correct amount of damage.
- Hive Unit attack ranges are no longer multiplied by sqrt(2).
S03-17 - Effril (#11819):
All ground Hive Units gain a 45% movement speed buff while on enemy Creeper.
Bonus challenges offered to improve your final time/score.
- Patches:
- Shield Battery no longer activates on airborne Shields.
- Burstlings now correctly set Creeper on explosion (no-lower).
- Player unit targeting for Hive Units has been improved slightly (thanks Grabz).
- Ore Deposits and Resource Packs will no longer be destroyed when their respective “collector” unit is attempted to be targeted.
- Buff script handling was tweaked to be slightly more efficient.
S03-18 - Keol (#11834):
Known bug - You are sometimes unable to submit your score. No idea how to fix this. Save often.
All ground Hive Units gain a 47.5% movement speed buff while on enemy Creeper.
Sacs are now able to create Lairs directly, without the need for a Drone.
- Patches:
- Air units now correctly check for void.
- Shrike Turrets now correctly check for their cooldowns.
S03-19 - Kyrex (#11846):
Known bug - Forge limits are wrong (BH enabled too). Map was not completed with them in mind.
Known bug - Power Zones can be generated by Sacs. Solution is currently unknown. Cause is also unknown.
All ground Hive Units gain a 50% movement speed buff while on enemy Creeper.
Challenging map.
- Patches:
- Overlord targeting tweaked slightly.